

Blood
Blood, an Apollo Games machine from October 2018, belongs to the old Czech school: 92% RTP, a progressive jackpot and a 500x ceiling outside it.






Rules
Settings and mechanics taken from the studio's published documentation, line by line.
Base game
The provider did not publish the reel grid or the number of paylines. Wins are formed according to the symbol combinations defined by the provider; no further details on combination formats were published.
Included mechanics
The game lists the following mechanics without detailed descriptions from the provider: Expanding Symbols, Gamble, Multiplier, Progressive Jackpot, Risk/Gamble (Double) game, RTP range and Wild. The provider does not publish precise rules or parameters (for example multiplier sizes, activation conditions for wilds or the jackpot) for these mechanics.
RTP and volatility
The listed RTP is 92 %. Volatility is stated as MED-HIGH. RTP denotes the theoretical share of stakes returned over the long term; volatility describes the relative frequency and size of wins as defined by the provider for this title.
Maximum win
The published maximum win is 500x the stake. The provider does not publish further limits or additional details on the win cap.
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Blog
The guides use the same examples as the game pages, so every figure quoted can be traced back.

BlogReading an RTP without kidding yourself
The gap between Blood Suckers at 98% and Blood Moon Riches at 90.19% is real. The gap between 96.5% and 96.3% is not. Here is how to tell them apart.
Camille Roussel · August 1, 2026
BlogVolatility, seen from a demo session
Two machines with the same RTP can behave like two different games. The volatility label almost always explains why.
Camille Roussel · August 4, 2026
BlogMegaways, cascades, hold and win: three mechanics in this catalogue
Every game here shares the gothic decor. What actually separates them is how the wins are formed.
Camille Roussel · August 8, 2026





