
Blog
The guides use the same examples as the game pages, so every figure quoted can be traced back.

BlogReading an RTP without kidding yourself
The gap between Blood Suckers at 98% and Blood Moon Riches at 90.19% is real. The gap between 96.5% and 96.3% is not. Here is how to tell them apart.
Camille Roussel · August 1, 2026
BlogVolatility, seen from a demo session
Two machines with the same RTP can behave like two different games. The volatility label almost always explains why.
Camille Roussel · August 4, 2026
BlogMegaways, cascades, hold and win: three mechanics in this catalogue
Every game here shares the gothic decor. What actually separates them is how the wins are formed.
Camille Roussel · August 8, 2026
BlogThe max win in x, and what it costs the rest of the game
From 300x to 90,000x, this catalogue spans a factor of three hundred. That ceiling is never free, and it is paid for elsewhere on the fact sheet.
Camille Roussel · August 11, 2026
BlogFree spins and bonus buys: what the button actually changes
Buying the bonus does not change a game's theoretical return. It changes how fast you move through it, which is not the same thing.
Camille Roussel · August 14, 2026
BlogHow a gothic slot is built, mathematically
Castle, bats, red cape: the decor is shared. Under the paint, this catalogue holds at least two schools of design that ignore each other.
Camille Roussel · August 17, 2026