

Blood Suckers
Blood Suckers, released by NetEnt in 2013, carries a 98% RTP, one of the highest figures ever published on a reel game, against a very modest 1,014x ceiling.






About the game
Based on the studio's documentation and the game's rules screen.
A benchmark built on one number
Few gothic titles left a bigger mark on the catalogue, and it was not the artwork that did it. NetEnt's manor, coffins and bats belong to a graphics generation that is now well behind us: readable, but dated.
Its reputation rests on a single line of data: 98% theoretical return. When it launched, the industry average sat near 96%, and two points of difference on a single machine is a lot.
What 98% actually means
A return rate guarantees nothing about one session; it describes average behaviour across a very large number of spins. For every hundred units staked, the machine theoretically returns ninety-eight, against ninety-six on a standard title.
Over a short session that gap is invisible, buried in variance. Over serious volume it changes how fast a bankroll erodes, and that is the only honest promise the figure supports.
Low volatility, low ceiling
The trade-off is low volatility and a 1,014x maximum. The machine pays often, pays small, and holds nothing spectacular in reserve.
The two settings belong together: a high rate with a low cap means the maths budget goes into frequency rather than the tail of the distribution. Anyone hunting a big multiplier is in the wrong game.
The stake bonus and the free spins
The feature side rests on two things: a bonus round where you open coffins until you uncover a sleeping vampire, and free spins carrying a multiplier.
The pick round is classic pick-and-click with no real decision: you choose, the machine decides. It is short, and it gives rhythm to a session that would otherwise be very flat.
Who it still suits
It remains a sound choice for playing long on a fixed budget: with a 98% RTP and low volatility, wins land often and stay small, without big swings.
It suits neither players who want modern visuals nor players chasing a maximum: the artwork is over a decade old and the ceiling does not move.

Rules
Settings and mechanics taken from the studio's published documentation, line by line.
Base game
The provider does not publish the reel layout or the number of lines for this game. A win is formed by matching symbols according to the paytable and the active lines or ways as shown by the provider during play.
Details of winning combinations and symbol values are given in the in-game paytable; the provider did not publish the grid or number of lines in the supplied data.
Listed mechanics
Blood Suckers mechanic, Bonus Game, Pick Objects and Wild are declared by the provider. The provider supplies these mechanic names but does not provide detailed descriptions or parameters in the supplied data.
The "Pick Objects" mechanic is indicated as a type of bonus game associated with the Bonus Game, without further published details. The exact role of the Wild in combinations is not detailed by the provider here.
Free spins and multiplier
The game lists Free Spins and a Free Spins Multiplier. The provider does not publish the number of free spins awarded nor the multiplier values applied during those spins in the supplied data.
The triggers for free spins (requirements, symbols) and how the multiplier is applied are not specified by the provider here.
RTP and volatility
The published RTP for the game is 98 % and volatility is indicated as LOW. RTP (theoretical return) corresponds to the average percentage returned over the long term according to the provider.
LOW volatility indicates that, per the provider, the game’s win profile tends toward more frequent and generally smaller wins than higher-volatility games.
Maximum win
The published maximum win is 1014x the stake. The provider communicated this multiple as the game’s maximum possible payout.

Screenshots
Screenshots of the game in demo mode.





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Blog
The guides use the same examples as the game pages, so every figure quoted can be traced back.

BlogReading an RTP without kidding yourself
The gap between Blood Suckers at 98% and Blood Moon Riches at 90.19% is real. The gap between 96.5% and 96.3% is not. Here is how to tell them apart.
Camille Roussel · August 1, 2026
BlogVolatility, seen from a demo session
Two machines with the same RTP can behave like two different games. The volatility label almost always explains why.
Camille Roussel · August 4, 2026
BlogMegaways, cascades, hold and win: three mechanics in this catalogue
Every game here shares the gothic decor. What actually separates them is how the wins are formed.
Camille Roussel · August 8, 2026
Blood Suckers — FAQ
Short answers; the detail lives in the guides.






